Alex Finch (Alexander Shirksanch)
Lifepaths: Born Noble (Noble), Lead to City Dweller, Student (City Dweller), Lead to Outcast, Blackmailer (Outcast), Lead to City Dweller, Duelist (City Dweller)
Stats: Wi: B5, Pe: B4, Po: B4, Fo: B4, Ag: B5, Sp: B4, Speed Mult.: x3.5
Attributes: Ref: B4, Ste: B6, Hes: 5, Hea: B5, MW: B10, Circles: B4, Resources: B2
PTGS: Su: B3 Li: B5 Mi: B7 Se: B8 Tr: B9 Mo: B10Beliefs:
- The Rivers are the key to taking down the Judges. Take control and unite the factions.
- The deal with the Shippers must fall apart. Find the leak and use him for blackmail.
- Joe is an old friend from the upper guilds. He will be useful in gathering information. Stick by him and protect him.
- Always open strong.
- Never let the target see you.
- Always be the power, but let no one realize it.
Character Traits: Mercenary, Arrogant, Brash
Die Traits: Cold Hearted, Mark of Privilege
Call-on Traits: Aura of Innocence
Skills: Anatomy B2, Brawling B3, City-wise B3, Conspicuous B2, Disguise B0, Extortion B0, Falsehood B2, Forgery B2, Geometry Training, Haggling B3, Inconspicuous B3, Knives B0, Observation B0, Oratory B3, Persuasion B0, Read B2, Rule of Law B3, Stealthy B2, Streetwise B2, Sword B4, Symbology B2, Two-fisted Fighting Training, Ugly Truth B2, Write B2
Affiliations: 1D River Guilds, 1D Nobility
Reputations: 1D Annoying Spy
Relationships: Jessa Staunch (Daughter of a Judge) (Significant, Romantic), Regina Shirksanch (Sister, Merchant’s Guild) (Significant, Familial, Hated)
Gear: Run of the Mill Arms, Clothes, Shoes, Leather-reinforced Armored clothes
Property: Large flat on the upper shores
Armour: Torso B1, Arms B1, Legs B1Weapons:
- Bare Fisted I:B2 M:B4 S:B6 Add 2 VA – Fast Shortest
- Dirk I:B3 M:B5 S:B7 Add 1 VA – Fast Shortest
- Rapier I:B4 M:B7 S:B10 Add 2 VA – Fast Long